I was in charge of researching and developing the visual style of the natural exterior area in this DLC Zombie Campaign. I created material plans and call outs for the texture artist, then constructed a “beautiful corner”, which is a small portion of a map, demonstrating how the textures should be layered and blended to make sure everything stays consistent. Finally, I then passed down my plan for the exterior area to a team of environment artists and offered them feedbacks until the exterior is completed.
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