Thursday, July 10, 2014

Old dump for work 2 years ago

Hey guys, It's been a while since the last time I posted anything. Here are just a dump of stuff I did almost 2 years ago. Did the level design, level building, proxy modeling, and lighting. I take no credit in the models and textures. During my time at Irrational, I was in charge of prototyping and creating a co-op multiplayer mode with a designer (unfortunately it was later cut and our content was split into small pieces and distribute among other levels in game). 
The Cut game mode was supposed to be a 4 player co-op experience featuring loots and system that would generate a level from a pool of map elements (diablo 2 style) that has different looks, objectives, story telling, and paths.

Variation 1 - pristine library

These story telling elements are random

Variation 1 - Pristine library

Variation 2 - haunted library

Variation 2 - destroyed library in alternative world

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