This post has been long due. In the past year, My team and I at Sledgehammer Games have been working really hard to ship the best Call of Duty to this day, and now it's finally out, here's a screenshot of the scene I worked on. More to come later!
I am responsible for constructing this level and several models shown in the screenshot below. Screen graphic and lighting are done by my fellow teammates.
Friday, December 19, 2014
Thursday, July 10, 2014
Old dump for work 2 years ago
Hey guys, It's been a while since the last time I posted anything. Here are just a dump of stuff I did almost 2 years ago. Did the level design, level building, proxy modeling, and lighting. I take no credit in the models and textures. During my time at Irrational, I was in charge of prototyping and creating a co-op multiplayer mode with a designer (unfortunately it was later cut and our content was split into small pieces and distribute among other levels in game).
The Cut game mode was supposed to be a 4 player co-op experience featuring loots and system that would generate a level from a pool of map elements (diablo 2 style) that has different looks, objectives, story telling, and paths.
The Cut game mode was supposed to be a 4 player co-op experience featuring loots and system that would generate a level from a pool of map elements (diablo 2 style) that has different looks, objectives, story telling, and paths.
Variation 1 - pristine library |
These story telling elements are random |
Variation 1 - Pristine library |
Variation 2 - haunted library |
Variation 2 - destroyed library in alternative world |
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