Recently I dug up this camera from the storage boxes, thought it would be fun to model it. Here is my work in progress!
Sunday, January 28, 2018
Sunday, March 19, 2017
stormtrooper helmet
I did this stormtrooper helmet a while back, I think I overkilled the down-resing a little too much for low poly. Next time I'll keep more of my high poly for smoother silhouette.
Tuesday, June 2, 2015
Call of Duty Advance Warfare art dump
hey guys, it's been a while, here are some of the environments I've worked on in CoD: AW. I will upload more in the future. Enjoy!
I am responsible for all of the level construction and small amount of textures shown in the screenshots below. Lighting, effects, characters, textures, models are made by my fellow teammates.
Also apologies for some of the images looking flat.. apparently right before the game ship certain "optimization" and screen toning was done by third party and this is what we're left with :(
I am responsible for all of the level construction and small amount of textures shown in the screenshots below. Lighting, effects, characters, textures, models are made by my fellow teammates.
Also apologies for some of the images looking flat.. apparently right before the game ship certain "optimization" and screen toning was done by third party and this is what we're left with :(
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| An destroyed Korean subway station |
| I modeled and textured the wall modules. (a modular system that is easy to use for the other teammates) |
| I modeled the hanging screen, ceiling destruction, and the long desk. Screen graphic, chairs, and the huge console in the middle are made by my fellow teammates |
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| Had the opportunity to make whatever I want in this restaurant combat space.. I had lot of fun! |
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| High speed chase scene that requires the player to jump between cars |
Monday, January 26, 2015
Call of Duty: Advanced Warfare Havoc DLC coming soon!
Some of my work are featured in the Havoc DLC trailers. Check it out!
responsible for constructing part of the level shown above. Texturing, modeling, lighting are made by my fellow teammates.
responsible for constructing part of the level shown above. Texturing, modeling, lighting are made by my fellow teammates.
Friday, December 19, 2014
COD: AW is out!
This post has been long due. In the past year, My team and I at Sledgehammer Games have been working really hard to ship the best Call of Duty to this day, and now it's finally out, here's a screenshot of the scene I worked on. More to come later!
I am responsible for constructing this level and several models shown in the screenshot below. Screen graphic and lighting are done by my fellow teammates.
I am responsible for constructing this level and several models shown in the screenshot below. Screen graphic and lighting are done by my fellow teammates.
Thursday, July 10, 2014
Old dump for work 2 years ago
Hey guys, It's been a while since the last time I posted anything. Here are just a dump of stuff I did almost 2 years ago. Did the level design, level building, proxy modeling, and lighting. I take no credit in the models and textures. During my time at Irrational, I was in charge of prototyping and creating a co-op multiplayer mode with a designer (unfortunately it was later cut and our content was split into small pieces and distribute among other levels in game).
The Cut game mode was supposed to be a 4 player co-op experience featuring loots and system that would generate a level from a pool of map elements (diablo 2 style) that has different looks, objectives, story telling, and paths.
The Cut game mode was supposed to be a 4 player co-op experience featuring loots and system that would generate a level from a pool of map elements (diablo 2 style) that has different looks, objectives, story telling, and paths.
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| Variation 1 - pristine library |
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| These story telling elements are random |
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| Variation 1 - Pristine library |
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| Variation 2 - haunted library |
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| Variation 2 - destroyed library in alternative world |
Thursday, February 7, 2013
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