New environment made in Unreal! I made this in 5 days to explore ways to make a stylized environment. Environment break down coming soon!
Tai Chen | Senior Environment Artist
twnori@gmail.com
Monday, April 8, 2019
Monday, March 18, 2019
[WIP] City Street
Howdy! Thought I should share something that I've been working on lately. I want practice making shaders in an Unreal environment so I started this project on my free time. I borrowed the tree and plants from the unreal kite demo but everything else is done by me. Once I'm done with the scene, I think I will try to re-author it in wetter night time scenario. Who knows, after that I might try to futurize it a little with new materials and models!
Monday, March 4, 2019
COD WWII zombie island art dump
I was in charge of researching and developing the visual style of the natural exterior area in this DLC Zombie Campaign. I created material plans and call outs for the texture artist, then constructed a “beautiful corner”, which is a small portion of a map, demonstrating how the textures should be layered and blended to make sure everything stays consistent. Finally, I then passed down my plan for the exterior area to a team of environment artists and offered them feedbacks until the exterior is completed.
Wednesday, April 4, 2018
COD WW2 environment art dump
Hi guys, it's that time of the 3 year dev cycle again. Here are some of my contributions for COD WW2, I was in charge of set dressing, modeling environments, and terrain sculpting. Prop modeling, texture production, and lighting are done by my talented coworkers. enjoy!!
Here are some props I made
Sunday, January 28, 2018
[WIP] High poly old school film camera
Recently I dug up this camera from the storage boxes, thought it would be fun to model it. Here is my work in progress!
Sunday, March 19, 2017
stormtrooper helmet
I did this stormtrooper helmet a while back, I think I overkilled the down-resing a little too much for low poly. Next time I'll keep more of my high poly for smoother silhouette.
Tuesday, June 2, 2015
Call of Duty Advance Warfare art dump
hey guys, it's been a while, here are some of the environments I've worked on in CoD: AW. I will upload more in the future. Enjoy!
I am responsible for all of the level construction and small amount of textures shown in the screenshots below. Lighting, effects, characters, textures, models are made by my fellow teammates.
Also apologies for some of the images looking flat.. apparently right before the game ship certain "optimization" and screen toning was done by third party and this is what we're left with :(
I am responsible for all of the level construction and small amount of textures shown in the screenshots below. Lighting, effects, characters, textures, models are made by my fellow teammates.
Also apologies for some of the images looking flat.. apparently right before the game ship certain "optimization" and screen toning was done by third party and this is what we're left with :(
An destroyed Korean subway station |
I modeled and textured the wall modules. (a modular system that is easy to use for the other teammates) |
I modeled the hanging screen, ceiling destruction, and the long desk. Screen graphic, chairs, and the huge console in the middle are made by my fellow teammates |
Had the opportunity to make whatever I want in this restaurant combat space.. I had lot of fun! |
High speed chase scene that requires the player to jump between cars |
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